Tyler’s personal workshop
Useful tools.
Playful worlds.
Software for everyday life, games built from curiosity, and the engineering experiments along the way.
Explore the work01 / Selected work
A few things I’ve put myself into.
A daily tool. A world to play in. A challenge worth taking on.
Speak. Release. Keep going.The daily driver
Mycelium Flow
The dictation tool I use every day—including to talk through this site. Hold a key, speak, and your words land at the cursor, transcribed on your Mac.
Ancient Bros: ArenaThe world I’m building
Ancient Bros
A fighting game grown from a fascination with ancient history. Researched places, carved stone, and champions with their own ways to fight.
A game. An engineering experiment.The engineering challenge
Sol Hold'em
A poker project I built with my brother to see how far we could take it. Free play and a Solana devnet experiment; nothing of real value at stake.
02 / From the workshop
There’s always another idea.
Tools, games, and smaller experiments.
Cornerman
A boxing round timer that calls combos while you work. Built phone-first for the gym — big controls, screen stays awake, runs offline once loaded.

Mycelium SQL
A local-first SQL client for MySQL servers, reached directly or through an ssh bastion. Pin one connection, then work in an editor, a results grid, a run log, a searchable history and a schema browser in one window.

Mycelium Workbench
A cockpit over a personal knowledge vault, grown out of a monitor for Claude Code sessions. Its Atlas view draws the vault as an orbital map — regions as bodies, links as orbits — which is what the icon is.
Chroma
A daily colour game. A colour shows for three seconds and then disappears, and you rebuild it from memory on three dials — five rounds a day, the same five for everyone.
Mine Monsters
A block world you mine for materials, and the materials become monsters — craft them deliberately or catch them wild. Runs in the browser with no install, and your world is saved on the device you play it on.
Arrows
A grid of arrows, each one blocking some of the others. Tap an arrow and it slides off the board in the direction it points, and working out the order that frees everything is the whole game.
Orebound
A monster-taming mining game with an Old School RuneScape heart — mine, smith and fight in real time while a summoned monster levels up beside you. Runs in the browser in 3D, and you can play as a guest before deciding whether to make an account.
Cornerman Vision
A phone propped at an angle watches a round and reports what happened — punch count, work rate, and whether the guard stayed up. Runs entirely on-device; no video ever leaves the camera.
Scuttle
A crab crossing a beach, where sideways is fast and fluid but forward is one slow step you cannot take back. Phone-first in the browser, and everyone gets the same beach each day.
Rhizome
An ownership-structure map for accounting firms. Individuals, holding companies, operating entities and trusts drawn as the graph they actually are, with effective ownership worked out for you and the gaps flagged.
03 / Behind the work
An engineer.
And a little more than that.
I’m Tyler. I build software because I like making things—and because an idea is much more interesting once you can use it, play it, or push it to see what happens.
Sometimes that’s a tool that becomes part of my day. Sometimes it’s a game, a deep dive into history, or a challenge I take on with my brother. TaioTech is where that work comes together.
